![]() It will allow for the team to regenerate their health and ready themselves for the coming rush, as well as provide them with buffs such as Weapons of Light or Blessing of Light to carry them through the fray. Warlocks can also skate to an extent with their Focused Burst double jump perk, or, alternatively, pop Radiance and draw a good amount of fire away from the runner and other teammates.Īs far as Supers go, the Defender Titan bubble will prove to be a concrete defense for the runner and his team. Titan skating is a little less versatile, as Blink allows for a greater chance of evasion, but it should prove to be invaluable for covering long distances over a short period of time. A proper succession of Blinks will grant the runner enough mobility to reach at least a checkpoint or two, if not the Rift itself. Mobility perks such as Blink will be invaluable to use as a Spark Runner, especially since the runner does not have access to his Super. Careful positioning and radar-reading are crucial aspects of being a proficient Spark runner a runner who is prone to dying quickly may eventually become a detriment to the team. However, it would not be wise to simply rush blindly into enemy territory. It may seem totally within reason to take the Spark every single time and try to make it as far as you can with it one of these runs may eventually pay off. Furthermore, by denying the enemy team the opportunity to pick up the Spark, you are also denying them the chance to score major points until the Spark is charged once again. Even if you only make it to the first checkpoint, you will have earned your team 300 points for picking it up and 100 for running a part of the way. Always consider how to best take advantage of the mechanics surrounding the objective.įor example, a solid tactic would be to always pick up the Spark, granted you have a safe opportunity to do so. Igniting the Rift backwards will net you 1650+ points and a sick backflip animationĪlthough slaying is an important aspect of the Crucible, in terms of points acquired in Rift, it is overshadowed by the main objective of igniting a Spark in the enemies’ Rift.Igniting the Rift with the Spark will net you 1500+ points!.Passing each checkpoint (there are 5) will net you 100 points per checkpoint.Picking up the Spark will net you 300 points.Kills on the Spark Runner will net you 300 points.Kills as the Spark Runner will net you 150 points. ![]() Variations such as +10 for headshots will still be in play.
0 Comments
Leave a Reply. |